Preview of the Nintendo Wii U


Nintendo unveiled more details on its Wii U at E3 which takes place at this very moment in Los Angeles, this one should be available at year end with us one speaks of October to a price ranging between 250 and 300 euros.

The console in itself weighs about 1.5 kg for dimensions of 46 x 268.5 x 172 mm, what makes it a tiny little larger and heavy than its big sister the Wii. On the design side is not much different either, we can say that big N has rounded corners. She has a CPU multicore designed by IBM without elaborating, and one GPU HD AMD Radeon. U will have the Wii internal flash memory for storage and an SD card reader and two USB ports to save your data on USB or HDD. There is also Wi-Fi 802.11n, and the ability to connect the Wii LAN adapt on a USB port on the console. The optical drive can read the U Wii, of course, but also the Wii, and Nintendo did not say if the baby can play DVD or Blu-Ray unlikely. Video output side, the Wii will support 1080p, and will benefit from HDMI, RCA, SCART and S-Video.

The GamePad or tablet as you want will weigh 500 grams, a bit heavy for a joystick non? It will have a 16:9 LCD touch screen of 6.2 “, and traditional facades buttons and four triggers. It is embarks also a gyroscope, an accelerometer, one vibration function, a microphone, of loudspeakers and a chip NFC, all with a battery that held from 3 to 5 hours according the use that you will make, and will put 2:30 a.m. to recharge!The grip of the Wii GamePad U is rather easy, the controls fall well under the fingers. We would have perhaps despite everything preferred that the triggers have just over deflections. At the show, we tested each time the GamePad in a position that will not be that you have at home, namely, get up! Therefore it is true that after one good hour and half at Nintendo, and with games where we must hold it vertically, this becomes a little tiring 500g nevertheless . The screen is relatively large, but not that much and it’s very own level resolution. The colors are faithful, and games suffer no refresh problem. As you know now, it is not multitouch, as a matter of cost of production. So with his finger or with the stylus on the screen is very responsive. In the mini game Takamura’s night castle it takes into account the speed at which you slide your finger to manage the speed of your shuriken, the impression is rather good at this level.

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