Impressions – SimCity regions have talent

SimCity
To say that the return of SimCity caused much ink since its announcement: permanent internet connection required, content packs exclusive to the deluxe edition, no terraforming … but we should not forget that this episode is before any opportunity to offer an extra dimension to the king of city-builder.

The greatest innovation of this new SimCity is undoubtedly the system area. Game cards indeed contain several sites that are all grounds experiments to test different types of city. It is possible to pass from one to the other through a loading time (light on war machines at our disposal) to develop different urban plans.
No risk of your cities to go awry while you build a small resort a little further, they are putting automatically pause when you are not working on it.

Furthermore it allows to vary the pleasures, this system also facilitates the erection of additional cities, since it is possible to use the surplus of energy, water or wastewater neighboring towns through finances, thereby postponing the construction of certain buildings.

In your generosity, you can even choose to provide your city construction garbage trucks or ambulances your first city without any consideration, even to make a gift of simoleons (it does happen, however, that early in our next version).
This operation follows the logic of specialization of this new SimCity use energy resources of the city A will dedicate the finances of the city B to build schools to attract students from neighboring towns and to develop technological research .

The problem is that the developers have so wanted to encourage the player to use these new opportunities (unless the sumptuous Glassbox engine is to blame) that city maps are too small, about a quarter of those Sim City 4. Of course the problem is supposed to be offset by the possibility of developing sixteen cities within the same region, but more to the impression that treading forward when embarked on a new project.

That said, the system of regions really took off when coupled with the multiplayer mode. Need to build a city dedicated to the fight against crime and health to do without police and hospitals in your next production: just find a friend passionate about safety and hygiene.

As cities evolve in real time, it is possible to exchange goods and services directly, as well as monitor migration flows between cities. Build many homes in your cities and your sims will go unexpended work in the shops of your neighbor, allowing you to both garner revenues related to taxes while pursuing different goals. A welcome interconnection partly explains internet connection required.

If it turns out as nice to look at play, the new SimCity however, may disappoint seasoned mayors hoped to manage massive megacities. Being able to build his city from a regional perspective does not lack interest, to the point quickly become the focal point of the title once mastered the basics of development.

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